The first method uses the Add Keyframe command
(as practiced in the preceding Dreamweaver Technique), and the second method uses the mouse to
click a keyframe into place.
Do not confuse the Add Keyframe command with the Add Frame command, both of which are
found in the Modify ??? Timeline menu. The former adds a keyframe to the timeline; the latter
adds a normal frame to the timeline.
Adding keyframes with the Add Keyframe command
To add a keyframe with the Add Keyframe command, follow these steps:
1. In the Timelines panel, select the animation bar for the object with which you are working.
2. Select the frame in which you want to add a keyframe.
3. Add your keyframe by one of the following methods:
n Choose Modify ??? Timeline ??? Add Keyframe.
n Right-click (Control+click) the frame in the animation bar and, from the context menu, choose
Add Keyframe.
A new keyframe is added on the selected frame, signified by the open circle in the animation bar.
While your new keyframe is selected, you can alter the AP element??™s position, size, visibility, or depth. For
example, if your animation involves moving an AP element across the screen, you can drag the AP element
to a new position while the new keyframe is selected. The animation path is redrawn to incorporate this
new position, as illustrated in Figure 17-6.
Pages:
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063